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Creation of a Space Marine
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IMPLANTS
The nineteen organs created by the ancient technicians of the Emperor are described below. Each of these organs is extremely
complicated and because many of the organs only work properly when another organ is present, the removal or mutation of one
organ may affect the exact functioning of the others. For these reasons, implants must be constantly monitored, and many Marines
have to undergo corrective surgery or chemotherapy to re-balance their metabolism.
The simplest and most self-sufficient implant. The secondary
heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipient's
original heart. The Phase 1 implant enables Marines to survive low oxygen concentrations and traumatic injury.
This is a tubular shaped organ whose small size belies its complex
structure. The ossmodula monitors and secretes hormones affecting epiphiseal fusion and ossification of the skeleton. At the
same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in
the Marine's diet. Two years following implantation, this will have caused considerable strengthening of the long-bones, extreme
ossification of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general
increase in the size of the recipient's skeleton.
This organ is implanted into the chest cavity. It is small, approximately
spherical and, like the Ossmodula, its primary action is hormonal. The presence of the biscopea stimulates muscle growth throughout
the body.
This tiny organ is implanted into a main blood vessel. The haemastamen
serves two purposes. It monitors and to some degree controls the Phase 2 and 3 implants. The organ also alters the constituent
make-up of the recipient's blood. As a result, Marine blood is considerably more efficient than ordinary human blood, as it
has to be when you consider the extra biological hardware a Marine carries inside him!
This is a liver shaped, dark, fleshy organ about the size of
a golfball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and
stores special 'Larraman cells'. If the recipient is wounded, these cells are released into the blood stream. They latch onto
leucocytes in the blood and are transported to the site of a wound. Once in contact with air, the Larraman cells form a skin
substitute of instant scar tissue, staunching the flow of blood and protecting any exposed wound area

Phase 6 – Catalepsean Node. This brain implant is usually inserted into the back of the skull
via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the body's response
to sleep deprivation. Normally, a Marine sleeps like any normal man, but if deprived of sleep, the catalepsean node 'cuts
in'. A man implanted with the node is capable of sleeping and remaining awake at the same time by 'switching off' areas of
the brain sequentially. This process cannot replace normal sleep entirely, but increases a Marine's survivability by allowing
awareness of the environment whilst resting.
The preomnor is a large implant which fits into the chest cavity. It
is a predigestive stomach which allows the Marine to eat a variety of otherwise poisonous or indigestible materials. No actual
digestion takes place in the preomnor. Individual sensory tubes assess potential poisons and neutralise them or, where necessary,
isolate the preomnor from the rest of the digestive tract.
This is a complicated implant. It really becomes part of the brain,
but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroclea
are implanted between the spine and the preomnoral stomach wall. The omophagea is designed to absorb genetic material generated
in animal tissue as a function of memory, experience or innate ability. This endows the Marine with an unusual survival trait.
He can actually learn by eating. If a Marine eats a part of a creature, he will absorb some of the memories of that creature.
This can be very useful in an alien environment. Incidentally, it is the presence of this organ which has created the various
flesh eating and blood drinking rituals for which many Chapters are known, as well as giving the names to Chapters such as
the Blood Drinkers, Flesh Tearers etc.
This is another large implant. The multi-lung, or 'third' lung, is
a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipient's pulmonary system.
Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle
closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from
poorly oxygenated or poisonous air. Most importantly, it is able to do this without suffering damage thanks to its own efficient
toxin dispersal, neutralisation and regeneration systems.
This small slug-like organ sits at the base of the brain. It provides
the hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. The occulobe does not itself improve
a Marine's eyesight, but it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive
retinal cells. An adult Marine has far better eyesight than a normal human, and can see in low light conditions almost as
well as in daylight.

Phase 11 – Lyman's Ear. This organ enables a Marine to consciously enhance and even filter certain
types of background noise. Not only is hearing improved, but a Marine cannot become dizzy or nauseous as a result of extreme
disorientation. Lyman's ear is externally indistinguishable from a normal human ear.
This flat, circular organ is implanted over the top of the exposed
brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy
and training. However, a properly tutored Marine may then enter into a state of suspended animation. This may be a conscious
action, or may happen automatically in the event of extreme physical trauma. In this condition, a Marine may survive for many
years, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a Marine
from this state – a Marine cannot revive himself. The longest known period of deanimation followed by successful reanimation
is 567 years in the case of brother Silas Err of the Dark Angels (d.321 M.37).
This organ is hemispherical and black.
It functions in an indirect and extremely complicated manner. It monitors radiation levels and types bombarding the skin,
and if necessary, sets off chemical reactions to darken the skin to protect it from ultraviolet exposure. It also provides
limited protection from other forms of radiation. Differing melanochrome organ gene-seed from Chapter to Chapter leads to
variations in skin and hair colour, and in some Chapters all of the Marines may have identical coloration, such as is found
in the albino warriors of the Death Spectres Chapter.
This red-brown and heart shaped organ improves and modifies the
Marine's circulatory system enabling other implants to function effectively. The oolitic kidney also filters blood extremely
efficiently and quickly. The secondary heart and oolitic kidney are able to act together, performing an emergency detoxification
program in which the Marine is rendered unconscious as his blood is circulated at high speed. This enables a Marine to survive
poisons and gases which are otherwise too much for even the multi-lung to cope with.
Although the preomnor protects a Marine from digesting anything
too deadly, the neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the
mouth. By chewing, or simply by tasting, a Marine can detect a wide variety of natural poisons, some chemicals and even the
distinctive odours of some creatures. To some degree, a Marine is also able to track a target by taste alone.
This small organ is implanted in the lower intestine where its hormonal
secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally
makes no difference to the Marine until activated by appropriate chemotherapy. As a result of this treatment, the Marine sweats
an oily, naturally cleansing substance which coats the skin. This protects the Marine against extremes of temperature and
even offers a slight degree of protection in vacuum. Mucranoid chemotherapy is standard procedure on long space voyages and
when fighting in vacuum or near vacuum.
Two of these identical glands are implanted, either into the
lower lip, alongside the salivary glands or into the hard palette. Betcher's gland works in a similar way to the poison gland
of venomous reptiles by synthesising and storing deadly poison. Marines are rendered immune to this poison by virtue of the
gland's presence. The gland allows the Marine to spit a blinding contact poison. The poison is also corrosive. A Marine imprisoned
behind iron bars could easily chew his way out given a few hours.

Phase 18 – Progenoids. There are two of these glands, one situated in the neck, the other deep
within the chest cavity. These glands are important to the survival of the Marine's Chapter. Each organ grows within the Marine,
absorbing hormonal stimuli and genetic material from the other implants. After five years, the neck gland is mature and ready
for removal. After ten years, the chest gland becomes mature and is also ready for removal. A gland may be removed any time
after it has matured. These glands represent a Chapter's only source of gene-seed. When mature, each gland contains a single
gene-seed corresponding to each zygote implanted into the recipient Marine. Once removed by surgery, the progenoid must be
carefully prepared, its individual gene-seeds checked for mutation, and sound gene-seeds stored. Gene-seeds can be stored
indefinitely under suitable conditions.
This is the last and the most distinctive implant. It looks like
a film of black plastic when it's growing in the tanks. This is removed from its culture-solution and cut into sheets which
are implanted directly beneath the skin of the Marine's torso. Within a few hours the tissue expands, hardens on the outside,
and sends invasive neural bundles deep inside the Marine. After several months the carapace will have fully matured and the
recipient is then fitted with neural sensors and transfusion points cut into the hardened carapace. These artificial 'plug-in'
points mesh with features integral to the powered armour, such as the monitoring, medicinal and maintenance units. Without
the benefit of a black carapace, a Space Marine's armour is relatively useless.
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